

You’ll select your units and then be taken to the stage. With all that preamble, let’s talk about how the battles work. For the most part, you'll be deployed with the intent to clear the map. I found these alternate types to be very sparsely occurring though. I’ve seen Survival (wait until an exit zone spawns, then get your units to it), Rescue (escort a helpless unit to an exit zone), and Ritual (delay and kill one enemy before it completes a ritual that instantly kills your squad). The daily missions will primarily be Hunts (kill all enemies), but there are occasional variants. The major gameplay loop of Othercide is split between battles and team management.
#Othercide surgeon full
"The enemy design in Othercide is full of twisted, fleshy and misshapen creatures that wouldn’t look out of place in Bloodborne or any Lovecraftian tale." Rinse and repeat, getting stronger each time until you make it to the end. Starting a new Recollection lets you select from unlocked perks and bonuses going forward, with better bonuses and more currency to spend based on your previous performances. Beating the boss moves you to the next week/era, but losing instantly ends the Recollection. These are the biggest, toughest, and most dynamic encounters in the game. Come the seventh day, the boss fight becomes mandatory if you haven’t already challenged it. These missions also have limits on characters taken, starting with 1-3 but building up after the first boss to allow more.Įvery four days, the boss of this particular sequence will be made available to fight. Your units can only partake in one battle per day, so you’re encouraged to keep at least two full squads going before long. Each Recollection - a run of the game - is set out like a calendar, and each passing day adds a selection of battles to choose.

Once this tutorial ends, you’re established in the core of the game. Othercide starts off with a brief tutorial mission where you play as the Mother, introducing a few of the gameplay mechanics you’ll be using in battles.

Nonetheless, it is unsettling and well presented throughout. The story certainly compounds that potential of going too far, with tales of twisted surgeons and corrupt priests. Your mileage may vary as to whether it ends up creeping from stylised to “edgy”, though. Couple all that with strong voice work and music that works well to establish the gritty, sombre setting? It’s really an impressive package. The enemy design in Othercide is full of twisted, fleshy and misshapen creatures that wouldn’t look out of place in Bloodborne or any Lovecraftian tale. This is further compounded by the designs of the eldritch abominations you’re fighting. If there’s any one thing that stands out about Othercide, it’s the visuals. Each of your characters has a long flowing scarf that starts completely red but becomes increasingly greyed out as their health bar depletes, for example. The art style and colour scheme are gorgeous to behold, with the black and white only punctuated by red highlights. I have to say from the very outset that Othercide’s presentation is fantastic. Failure is not the end."If there’s any one thing that stands out about Othercide, it’s the visuals.".Endless combat possibilities with the Dynamic Timeline System.Outsmart nightmarish creatures in a spectacular Tactical RPG.Lead, evolve and sacrifice your army of Daughters.Fight in epic boss battles against the sources of Suffering - dread creatures pulled from the worst of Humanity’s crimes against itself. Make the toughest decision and sacrifice one to heal another - survivors will get stronger, ready to fight the next battle.Ĭombat is an intricate dance of spectacular actions and counters: plan ahead of time and set up impressive chains of abilities to outsmart the enemy. Your prowess in combat will decide their fate, shape their abilities and personality. Lead your army of Daughters to battle with all the skill you can muster. The Daughters, echoes of the greatest warrior to ever live, are all who stand before Suffering and death.
